One of the varieties of checkers, the characteristic feature of which, unlike most checkers variants, is that the moves and captures of checkers are made not diagonally, but vertically and horizontally. You can play the game with artificial intelligence, together with another person on one device, or with an opponent online in multiplayer mode. You can also watch other players' games, act as a spectator, and also suggest your own version of the next move to the player by making it on the board.
- The player with the white checkers goes first. - A simple checker goes one square forward, left, or right. - A queen goes any number of empty squares forward, backward, right, or left. - If a player has the opportunity to capture the opponent's checkers during his turn, he must capture them. Capturing an opponent's checker is only possible when the square behind the opponent's checker is empty. If the checker that captured the opponent's checker can continue to capture from the new position, the capture of checkers continues. Several opponent's checkers can be captured in one move. - If there are several options for capturing the opponent's checkers, the player must choose the one that captures the largest number. This applies to capturing with both checkers and queens. - If there are several options for capturing the same number of checkers, the player has the right to choose any of these options. - A simple checker captures the opponent's checker standing in front, to the right, or to the left. Taking back an opponent's checker or queen is prohibited. - A queen takes opponent's checkers standing any number of empty squares in front, behind, to the right and to the left of it, if the square following the checker is free. A queen, like a simple checker, can take several opponent's checkers in one move. Having taken an opponent's checker, a queen must stand on the square behind the taken checker. - When taking checkers, they are removed from the board one by one during the battle, but a queen does not have the right to change its direction to the opposite, that is, by 180°, during a vertical or horizontal strike move. - A simple checker that has entered the eighth horizontal becomes a queen at the end of the move, but it cannot continue to take as a queen on the same move. - The winner is the one who was able to destroy all the opponent's checkers or deprive them of the opportunity to move, or the one who is left with several of his simple checkers against one simple checker of the opponent. - If the players have one checker left on the board, a draw is declared.