The objectives of the game are to capture two enemy kings or move two of your kings to any of the four central squares. The game can be played with artificial intelligence, together with another person on the same device, or with a rival online in multiplayer mode. Taking the opponent's pieces is possible only if the piece is moved from the corner to the central zone or vice versa. If a bishop or rook has moved one or more squares before the line of demarcation of the central and corner zones intersects, they can only move one square further. The elephant walks diagonally in the corners, and vertically or horizontally in the middle. The rook moves vertically or horizontally in the corners, and diagonally in the middle. Bishop and rook can cross zones only once in one turn. A bishop and a rook can pass through the four central squares if there is no king in this field. But the bishop and the rook cannot stop in these fields.
Movement of figures: - The pawn moves diagonally towards the middle of the board until it is in the central area. When a pawn is in the center or in one of the opponent's corner zones, it can move one square in any direction. - The elephant walks diagonally in the corners, and vertically or horizontally in the middle. The bishop takes the opponent's pieces only if he crosses the line of demarcation of the central and corner zones. - The rook moves vertically or horizontally in the corners, and diagonally in the middle. The rook takes the opponent's pieces only if it crosses the line of demarcation of the central and corner zones. - The king moves one square in any direction. The game ends: - The victory of the player, whose two kings will be moved to the four central fields. - Defeat the player who loses all his kings. - A draw if two players have one king each. - A draw if the same position of the pieces is repeated three times during the game.